

Check out what they had to say here below.ĭirector J.J. While Geeks of Doom and a group of selected journalists were able attend a press conference for Star Wars: The Rise Of Skywalker, where the cast and crew talked about the film’s legacy and what they would like to leave behind knowing that they are the ones to close the book on the Skywalker saga. Of course, fans will be interested in seeing how it will all come to an end and if it will meet or exceed their high expectations. Though each generation has its trilogy, the entire Skywalker Saga belongs to everyone who has been a part of the Star Wars pantheon in any sort of capacity, whether it is through the films, TV series, video games, books, etc. “When kids don’t see themselves being represented, or when they see themselves being represented in a negative way, that’s harmful,” Romero said, thinking that things should change.Star Wars: The Rise Of Skywalker is the final chapter of the epic nine-film story arc that took over 40 years to complete. And there is still a problem with the representation of Native Americans in video games. It ended up being really great,” Romero said.ĭespite all the efforts, indigenous developers account for only 0.5% of the industry workforce. “It gave an opportunity to come up with ways that they could spur on the reach of indigenous people in game development, or in games as characters telling stories. That’s why Romero and his wife Brenda partnered with indigenous designer and writer Elizabeth LaPensée to organize a Natives in Game Development conference in 2015. And he seems very supportive of Native American developers, trying to make their voices more vocal in the industry. Romero has always been proud of his heritage and never hid it, although people didn’t identify him as an indigenous person for a long time. So maybe this shared way of believing that indigenous people have was part of this concept.” Those stories are timeless and they take place in a space that can help you make a story. Why would you place time all over this? We did a lot of work to come up with this abstract level design style that hadn’t existed before I’ve always looked at it like the time doesn’t matter. That’s what Romero thinks of these theories: “Yeah, stuff can exist out of time. Īccording to some fan theories, the first Doom was inspired by Native American beliefs, which focus on concepts of a non-linear timeline and the existence of landscapes beyond the physical world. John Romero opened up about the place of indigenous developers in the games industry in an interview with Gfinity Esports.
